Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by JColling · May 03, 2015 at 04:34 PM · animationscalekeyframekeyframes

Scale keyframes? Please advise.

Hello. :]

is there a way to scale keyframes on imported 3d model animations? Im talking about imported animated 3d models; .FBX and/or .OBJ files.

Concerning my 3D animated asset, I noticed the animation name in the animation window says "Take 001 - Read Only" (towards the top of the animation window). Is there a way to make the keyframes, that make up the animation, editable in the animation window so I can scale them? Or is that not possible?

I need to do this because my animation is a bit too slow for what I planned. Instead of going back into Maya to tweak the animation, I was wondering if I could scale these keyframes in Unity? I would like to be able to do this without any scripts if possible. Please advise. Thanks for any help.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JColling · May 04, 2015 at 12:36 PM 0
Share

..bump....

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by flashframe · May 04, 2015 at 12:42 PM

If it's just the overall speed of the animation you need to adjust, then you can do that in the Animator window for your game object. Highlight the animation clip and change the "speed" setting.

If you need more control over all the keyframes, I believe you can duplicate your animation clip and edit the copy. The reason the original is read-only is to avoid overwriting any changes you have made when reimporting the FBX.

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JColling · May 04, 2015 at 01:29 PM 0
Share

Thanks for the answer but I can't do what you suggested because the animation is read-only. Please re-read my question. Thanks again for any & all help.

avatar image JColling · May 04, 2015 at 01:35 PM 1
Share

After a bit more poking around, I did not know I had to click the orange rectangle in the animator window to display the speed setting (it's still morning...).

So, your suggestion worked after all! I thumbs-up'ed your answer! Thanks! :D

avatar image flashframe · May 04, 2015 at 02:09 PM 1
Share

I probably wasn't very clear, sorry. Also, if you twirl down the prefab of your FBX in the assets window, you can see the animation clip. If you duplicate that and attach it to your game object's Animator (replacing the original clip), then you can now move the keyframes. The original clip is read-only, but copies are not.

avatar image JColling · May 04, 2015 at 10:45 PM 0
Share

Interesting! I did not know that. Thanks again for the help! :D

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How to scale the changes done to a transform in an Animation on various objects? 1 Answer

Animating aircraft maneuvers - The best way? 1 Answer

Using variables in animation 1 Answer

Animation Window: How to scale keyframes to increase time? 9 Answers

Problem with 2D animation extreme slowdown (Unity 5) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges