Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by youngapprentice · Nov 28, 2012 at 11:20 PM · c#javascript

UnityScript equivalent to C# Action

Hi, all! I recently had an extremely lengthy discussion on Finite State Machines and was given much help from the community. I have reached a higher level of understanding and I know what needs to be done now, but I cannot figure out how to do it.

In my earlier thread (found here), whydoidoit has a tutorial and a reflection/delegate approach to writing a Finite State Machine. It looks very neat and tidy and the code is easily editable and more efficient in this form.

To make a reference to a function in his example script, he declares the delegate of tye Action.

 var whatToDoOnUpdate : Action;
 
 function FooBar(){
 
     print("running FooBar");
 
 }
 
 function Start(){
 
     whatToDoOnUpdate = FooBar();
 
 }
 
 function Update(){
 
      whatToDoOnUpdate();
 
 
 }

Why can I not do this in UnityScript? I get errors thrown at me. Is there an equivalent to this?

Thanks!- YA

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MibZ · Nov 28, 2012 at 11:25 PM 0
Share

What kind of errors? You'll need to be a bit more specific

avatar image youngapprentice · Nov 28, 2012 at 11:30 PM 0
Share

Oh! Sorry. Forgot about that ;)

First I get this:

The name 'Action' does not denote a valid type ('not found'). Did you mean 'System.Action'?

When I put in System.Action, I get this:

Cannot convert 'void' to 'function(): void'.

What should I do?

-Thanks! - YA

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Bunny83 · Nov 28, 2012 at 11:39 PM

As you might know this:

 FooBar();

will invoke the function FooBar and return it's return type which is void. You try to assign this "return value" to your Action. You have to assign the function itself. I've never tried that in Untiyscript, but if it works then it should look like this:

 whatToDoOnUpdate = FooBar;
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image youngapprentice · Nov 28, 2012 at 11:44 PM 0
Share

Oh. $$anonymous$$y. Gosh. I can't believe I made such a simple mistake! Thank you very much! I still had to use System.Action but otherwise it worked like a charm. Thank you so much! - YA

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Should I use c# or Unityscript? 1 Answer

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

javascript equivalent of Action? 0 Answers

Simple car script not work on unity 5? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges