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How to go about making a huge game world
I'm starting the development of a huge (In terms of world size) open-game RPG, and I want to know the best way of going about it. A gigantic terrain won't work, since I'm using a specified terrain generator and want multiple "biomes," but multiple terrains wouldn't really be line-up-able, if you know what I mean. How have others gone about this?
Answer by sooncat · May 24, 2012 at 04:25 AM
I'm building a huge word too.
I wrote my own MeshTerrain(which contains almost all functions of Terrain) and the Manager as a plugin.
Now I can montage a huge world by multi small meshes, and load/edit them as i need.
This is the best way in my mind.
Agreed. Sounds similar to how chunks work in $$anonymous$$inecraft. Only the nearest pieces of land load.
Answer by X-WolfHunter · May 24, 2012 at 03:31 PM
Mmm . . . I have no idea how to go about this. Help please? I'm a new indie developer. And by new, I mean very new.
For examle : a big terrain 200*200 could be splite into 4 small one 100*100. And load one small terrains as you need.
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