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Question by Raxis · Aug 13, 2012 at 04:15 PM · gunscopecentre

Gun Scope Not Centered

I'm having the most annoying issue with my gun scope. When I Use it, It's not centered. Here is a picture of what happends:

alt text

I Understand I Have to have my sights lined up to the centre of the gun, But when I Do that, This is what happends:

alt text

My Gun is really low to the ground. This is my current Scope script:

 var cameraObject : GameObject;
 @HideInInspector
 var targetXRotation : float;
 @HideInInspector
 var targetYRotation : float;
 @HideInInspector
 var targetXRotationV : float;
 @HideInInspector
 var targetYRotationV : float;

 var rotateSpeed : float = 0.3;

 var holdHeight : float = -0.5;
 var holdSide : float = 0.5;
 var racioHipHold : float = 1;
 var hipToAimSpeed : float = 0.1;
 @HideInInspector
 var racioHipHoldV : float;

 function Update () 
 {
    if (Input.GetButton("Fire2"))
        racioHipHold = Mathf.SmoothDamp(racioHipHold, 0, racioHipHoldV, hipToAimSpeed);
    if (Input.GetButton("Fire2") == false)
        racioHipHold = Mathf.SmoothDamp(racioHipHold, 1, racioHipHoldV, hipToAimSpeed);
  

    transform.position = cameraObject.transform.position + (Quaternion.Euler(0,targetYRotation,0) * Vector3(holdSide * racioHipHold, holdHeight * racioHipHold, 0));
 
    targetXRotation = Mathf.SmoothDamp( targetXRotation, cameraObject.GetComponent(FPSMouseLook).xRotation, targetXRotationV, rotateSpeed);
    targetYRotation = Mathf.SmoothDamp( targetYRotation, cameraObject.GetComponent(FPSMouseLook).yRotation, targetYRotationV, rotateSpeed);
 
    transform.rotation = Quaternion.Euler(targetXRotation, targetYRotation, 0);
  }

If you know how to fix this, Please leave a comment below! Thanks in Advance!

unity answers pic .12.jpg (161.6 kB)
unity answers pic .13.jpg (147.0 kB)
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avatar image Raxis · Aug 13, 2012 at 10:09 PM 0
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Anyone....

avatar image Dev Solo · Aug 13, 2012 at 10:44 PM 0
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What form of scope is this? The COD type where you use the same camera and bring the gun up to it, while changing field of view?

avatar image Raxis · Aug 13, 2012 at 10:46 PM 0
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It just moves my gun to the centre of the screen.

avatar image Dev Solo · Aug 13, 2012 at 10:48 PM 0
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I believe a possible way to fix this is to load the gun under a new game object... the center of its transform is off, by my guess, but im not sure if i'm fully understanding whats going on here.

avatar image Raxis · Aug 13, 2012 at 10:53 PM 0
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Ahh, sorry. What do you mean? Anyway, what's going on is the gun scope isn't at centre of screen. (Picture 1) Apparently you need to line tge centre of gun up with the sights but then my gun on spawn is really low. (Picture 2)

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Answer by Griffo · Aug 14, 2012 at 10:00 AM

take a look at this post ..

http://answers.unity3d.com/questions/300946/vector3lerp-move-weapon-up-to-players-face.html

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