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Question by Tribun89 · May 05, 2020 at 04:11 PM · colliderobject

Possibility to change in-game scenes (spawning objects / changing background) by killing opponents / dialog options

Hello, unfortunately I didn't find anything about my problem in the forum:

I'm looking for a way to change my scene in the game when something happens: e.g. if I killed enemy X, a tree / stone should spawn in place Y. Or the sky should change from blue to red. I've been looking for a solution to this since yesterday, but I can't think of anything proper to do ... Thanks for the ideas!alt text

problem.png (28.8 kB)
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Answer by javiolvecal · May 05, 2020 at 05:35 PM

You can try this:

 public GameObject Bridge;
 public GameObject Background1;
 public GameObject Background2;
 
 public void KillEnemy(){
 
     Bridge.SetActive (true); //Active the bridge
     Background1.SetActive (false); //Deactivate the actul background
     Background2.SetActive (true); //Activate the new background
 }

In case you want to spawn an object, and not activate or deactivate it, you must do this:

 public GameObject Bridge; //Object from assets
 public GameObject Background1; //Object from the scene
 public GameObject Background2; //Object from assets
 
 public void KillEnemy(){
 
     Instantiate (Bridge);
     Destroy (Background1);
     Instantiate (Background2);
 }
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avatar image Tribun89 · May 07, 2020 at 07:53 AM 0
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This was the way, what helped me! Thank you

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