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Question by Nasa98 · Feb 13, 2014 at 05:40 PM · 2dinstantiatecoordinatesmove an object

Move a object to certain cordinates

Hey Im having a trouble figuring out ho to move a object to a certain coordinates because my spawner script instantiates a prefab and i cant have a transofrm in a prefab so. The question is: How i move a object to certain coordinates without a target object?

My spawner script is this:

 var Enemies : GameObject[];
 var DelayTime : float;
 var TotalEnemies : int;
  
 
 private var NextSpawn : float;
 private var TotalSpawn : float;
  
  
 function Update()
 {
     if(TotalSpawn >= TotalEnemies) return;
     if(Time.time > NextSpawn)
     {
        NextSpawn = Time.time + DelayTime;
        Instantiate(Enemies[Random.Range(0,Enemies.length)],transform.position,Quaternion.identit
        TotalSpawn++;
     }
 }
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Answer by nventimiglia · Feb 13, 2014 at 06:18 PM

You can pass a new Vector3() struct. When you ask for transform.position it returns a Vector3(). You do not need to go through transform first, any vector 3 will do. That said, using a target's transform is handy as you can set the position in the editor.

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Answer by Nasa98 · Feb 14, 2014 at 07:24 AM

About the vector, ill try but with the target if I make a prefab of the player the target disappears!!

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