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Question by Glinny · Aug 13, 2012 at 09:58 AM · damagehealth

Damage taking?

This is my code for a health bar script, yet I am unsure of how to make my health/health bar size decrease accordingly;

 @script ExecuteInEditMode()
 var healthTexture : Texture2D;
 var healthBorder : Texture2D;
 var health : int = 100;

 function OnGUI () {
 
 

GUI.DrawTexture(Rect(43,Screen.height - 65,314,36), healthBorder);

var adjust : int = health * 3; //adjusting texture size (width) / health(100) GUI.BeginGroup(Rect(55,Screen.height - 55,adjust,15)); GUI.DrawTexture(Rect(0,0,290,15), healthTexture); GUI.EndGroup(); }

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avatar image pheash · Aug 13, 2012 at 11:52 AM 1
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it is easier if you use 2 variables for health, like maxHP (maximum health points) and curHP (current health points). when you divide maxHP by curHP you get a percentage that you can use to multiply the width of your rectangle with.

avatar image Glinny · Aug 13, 2012 at 09:20 PM 0
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I am very new to Unity how would I do that??

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Answer by Myhijim · Aug 13, 2012 at 11:10 PM

In the awake you set

 var health = 100;
 var currHealth = 100;
 var maxHealth = 100;

In the update you set the health

 health = currHealth/maxHealth

In the on GUI

Put in your code BUT replace

 GUI.DrawTexture(Rect(0,0,290,15), healthTexture);

And

 var adjust : int = health * 3

With

 GUI.DrawTexture(Rect(0,0,health,15), healthTexture);

And var adjust : int = currHealth * 3

Im pretty sure that will work ~Myhijim

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avatar image Glinny · Aug 14, 2012 at 05:59 AM 0
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When I put the updated code in it comes up with errors and tells me do this;

 @script ExecuteInEdit$$anonymous$$ode()
 function Awake () {
 var health = 100;
 var currHealth = 100;
 var maxHealth = 100;
 health = currHealth/maxHealth;
 var healthTexture : Texture2D;
 var healthBorder : Texture2D;


 

// At first we draw border/background texture (with current texture it isn't important) GUI.DrawTexture(Rect(43,Screen.height - 65,314,36), healthBorder);

//Now on top we can put Health Bar texture var adjust : int=currHealth*3; //adjusting texture size (width) / health(100) GUI.BeginGroup(Rect(55,Screen.height - 55,adjust,15)); GUI.DrawTexture(Rect(0,0,health,15), healthTexture); GUI.EndGroup(); }

How would I also apply damage?

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