Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Attractiveseal · Jul 05, 2014 at 02:59 AM ·

CS1519 C# error `void'?

Help me where did I go wrong?

using UnityEngine; using System.Collections;

public class Parallaxing : MonoBehaviour { public Transform [] backgrounds; // Array (list) of all the back and foregrounds to be parallaxed private float [] parallaxScales; // The proportion of the camera's movement to move the backgrounds by public float [] smoothing = 1f; // How smooth the parallax is going to be. Make sure to set this above zero

 private Transform cam;                     // Refrence to the main camera's transform
 private Vector3 PreviousCamPos             // the position of the camera in its previous frame
  
 // Is called before Start (). Great for references
  void Awake () {
             // set up camera the reference
             cam = Camera.main.transform;
 
     }

 // Use this for initialization
 void Start () {
     // The previous frame had the current frame's camera precision 
     PreviousCamPos = cam.position;

     // assigning corresponding parralax scales
     parallaxScales = new float[backgrounds.Length]; 
     for (int i = 0; i < backgrounds.Length; i++) {
         parallaxScales[i] = backgrounds[i].position.z*-1;
     }
 }
 
 // Update is called once per frame
 void Update () {

     // for each background
     for (int i = 0; i < backgrounds.Length; i++) {
                     // The parallax is the opposite of the camera movement because the previous frame multiplied by the scaale
                     float parallax = (PreviousCamPos.x - Cam.position.x) * parallaxScales [i]; 
                     // set a target x position which is the current position + the parallax
                     float backgroundTargetPosX = background [i].position.x = parallax;
 
                     // create a target position which is the background current position with it's target x position 
                     Vector3 backgroundTargetPos = new Vector3 (backgroundTargetPosX, backgrounds [i].position.y, backgrounds [i].position.z);

                     // fade between current position and the target position using what is called lerp
                     backgrounds [i].position = Vector3.Lerp (backgrounds [i].position, backgroundTargetPos, smoothing * Time.deltaTime); 
             }

     // set the previous Pos to the camera's Pos at the end of the frame
         PreviousCamPos = cam.position;
     }

 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image mattyman174 · Jul 05, 2014 at 03:00 AM 0
Share

Can you format the code correctly please.

Can you also copy and paste the entire error as it appears in the console, do not paraphrase it or type it by hand.

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by tanoshimi · Jul 05, 2014 at 08:43 AM

Error messages are there to help you. If you'd read the whole thing you'd have seen that it gives you the line number which pinpoints exactly where you've gone wrong....

 private Vector3 PreviousCamPos

Is missing a semicolon at the end of the line.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

No Overload for method 'Instantiate' takes '7' arguments? 4 Answers

How to add collision detection between two game objects? 2 Answers

OnMouseEnter, change color. 1 Answer

Global name space error c# 0 Answers

SetActive() not working 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges