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Question by arashsh · Feb 12, 2020 at 07:05 PM · transformcharacterchild objectfor

How Set a Rotation Of Child GameObject For Character Selection

Hi, i have a scrip for make characters selection but when character selected in new scene when character selected get active rotation back to zero! sorry for my bad english

private GameObject[] playerlist; private int index; private int playerint = 1;

 void Start()
 {
     index = PlayerPrefs.GetInt ("playerselect");

     playerlist = new GameObject[transform.childCount];
     //childCount
     
     // Fill the arry with models
     for (int i = 0; i < transform.childCount; i++)
     {
         playerlist[i] = transform.GetChild(i).gameObject;
         transform.GetChild (i).Rotate (-90.0f, 0.0f, 0.0f);
         
     }
      
     // toggle off renderer
    foreach (GameObject go in playerlist)
     {
         go.SetActive(false);
     }
      Quaternion[] childRotations = new Quaternion[index];
     // turn on selected player
     if(playerlist[index])
     {
         playerlist[index].SetActive(true);
     }
 }

 public void SelectPlayer()
 {
     PlayerPrefs.SetInt("playerselect",index);
 }



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