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Question by
tomatoeDragon · Mar 17, 2011 at 01:23 AM ·
shaderiosperformancetextures
poor performance is slowing down the rate
Creating a game in iOS system. the textures are causing the game to have a slow rate. Apparently we are using too many textures with shaders. Any suggestions?
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Answer by e-bonneville · Mar 17, 2011 at 02:00 AM
If I understand you right, you're using a large amount of textures in the game. If this is the case, use texture atlases -- that is, combine as many of your textures as you can into several giant textures.
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