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momopatrick90 · Aug 03, 2014 at 05:32 PM ·
rotationjointlimitconstraint
Manually computing rotation constrain limits
I have a game object with a character joint attached, I would like to compute the constrained value of a rotation. Something like:
constrainedRotation = characterJoint.Contrained(rotation) I can't do this by just setting the rotation, and waiting for the gameobject to come rest because I need to compute it instantly, please help, thanks.
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