Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Glark · Aug 12, 2012 at 06:34 AM · animationyieldtoggleonmousedown

Upon stopping my animated object, it doesn't return to it's initial position?

My script is set up so I can click on a toggle button object and that starts & stops an animation attached to a sphere. It is working, but when I click the button again the sphere just stops in the middle of it's animation and it doesn't initialize back to the starting point until I start the animation again. What I would like to happen is that the sphere is normally in it's start position, but then after the button is clicked and it animates, I would like to be able to click that button again to have it not only stop but return to it's start position? Hope this is clear enough! I tried using yield(in order to re-initialize the animation then stop it quickly) and a couple other things, but I don't have a good way to fix this. Thank you!

var sphere : GameObject; var switch = false;

function OnMouseDown() {

if (!switch) { sphere.animation.Play ("Doppler");

} else {

 sphere.animation.Play ("Doppler");                 //  As far as I can tell, adding these two lines did nothing. I wanted it two wait
 yield WaitForSeconds (0.1);                            //  0.1 seconds(starting back at the initial position before being stopped)

sphere.animation.Stop("Doppler"); }

switch = !switch;

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Sundar · Aug 12, 2012 at 06:00 PM

You can do two things, first Debug.Log( sphere.animation["Doppler"].time );

if it is 0.0, then it has gone back to its start position or you can force it to rewind by calling

sphere.animation.Rewind("Doppler");

or

sphere.animation["Doppler"].time = 0.0f;

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Nobody99 · Aug 12, 2012 at 06:04 PM

Maybe you have to change the animation kind from once to looping

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Apples_mmmmmmmm · Aug 12, 2012 at 05:52 PM

I believe you need to use the Rewind function for animation in order to reset the state of the animation.

 var sphere : GameObject; var switch = false;
 
 function OnMouseDown() {
 
 if (!switch) { sphere.animation.Play ("Doppler");
 
 } else {
 
 sphere.animation.Play ("Doppler");                 //  As far as I can tell, adding these two lines did nothing. I wanted it two wait
 yield WaitForSeconds (0.1);                            //  0.1 seconds(starting back at the initial position before being stopped)
 
 sphere.animation.Stop("Doppler");
 
 animation.Rewind("Doppler"); }
 
 switch = !switch;
 
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

If/Else Statement resulting in glitched animation. 1 Answer

Yield Wait for Seconds (A little help here) 2 Answers

Can the animation editor create local rotational data? 3 Answers

Adding animation clips via script 2 Answers

Why my other animations in same animator not animate? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges