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Multiple Monitor Cave Setup with three Cameras
Hello!
I have three screens which are aligned as in the sketch below. I have three cameras, each taking up a single screen using the viewport rect. This works fairly well if the cameras aren't rotated. When they are, objects within the camera's view are not perceived continuously (the cameras simply seem to replicate the parent camera's rotation instead of acting as if they were attached to a mount). The cameras should act as if they were only a single camera, meaning that the horizon, for example, should be displayed as a continuous line throughout all three screens. I've tried making the left and right cameras children of the main camera, but that didn't seem to do the trick.
I would be grateful for any help.
Thank you very much!
Shouldn't this be Symmetrical? It doesn't make sense to my that it would be "slightly off center" so to speak. Also it would help if the very bottom wasn't just a mess of numbers. The trapezoidal shape is not in fact a trapezoid, angles don't add up to 360. So the area in between the middle camera and the outside area is impossible. It cannot be a quaderilateral, or this image is wrong. With your numbers, the angle between the cameras is 114.93 degrees. This number can't be it by the image, but no numbers I'm using make sense either with this image. But I'm not sure of the actual angles in this image, so I'm calling in some software.
So, the angles in the image are not correct at all because now I'm getting a different number for that angle when using the images true angles.
Answer by TheShadowblast123 · May 27, 2016 at 05:31 PM
maybe something like this?
Answer by imin · Jun 02, 2016 at 06:12 AM
Hi, the cameras should always be orthogonal to the screens. Often this results in asymmetric frustums (well, frusta to be precise) This means that the orientation of the cameras is imposed by the orientation of the screens, only the position of the cameras is relevant. cb
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