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Question by thegooddog · Aug 12, 2012 at 03:42 AM · collisionmovecharacter controller

Activating Character Controller Collider without Move function?

To my understanding, (which I hope is wrong), the CC collider can only activate when the Move function is called. Is there a way for the collider to collide when something bumps into it as opposed to vice versa?

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Answer by Bunny83 · Aug 12, 2012 at 03:46 AM

The CharacterController acts exactly like a passive collider. Rigidbodies or other CCs can collide with the collider without any problem. The CC can only detect collisions cause by itself when you use the Move or SimpleMove function. When you manipulate the transform manually the colliders will pass through eachother like any other collider.

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