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Box/mesh collider
Hey guys, I have a pretty simple question I think.
My playable character is a box collider and my ground is a mesh collider. My player freaks out when its on the mesh collider. What would be the easiest way to get around this? I'm assuming it's going to be a script related problem.
Thanks!
Edit: To be more specific, I'm trying to create basic physics. I want one object with a higher momentum to hit an object with a lower momentum, and have the lower momentum object bounce back. When I just had a char cont. nothing happened when I hit the other objects. I added the box collider and now they move when I hit them but my playable char is bouncing around as I move. The playable char is just a cube right now btw.
Did you use the character controller from the standard asset? If you did I don't think there would be a problem.
$$anonymous$$aybe you could give an idea of what you want to accomplish in the end? Like is he going to just stand there? =)
"Freaking out" isn't very descriptive. Is this a custom script, or a controller already in unity? Perhaps your character is trying to walk up a slope (or mesh) that isn't allowed by your controller?
What is: around the mesh collider? Is your character really so big that it surrounds the mesh collider for the ground?