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How to use CrossFade with anim2 when anim1 is over?
Hi,
i have a problem with the CrossFade system: if i wait for an animation1 to complete, the crossFade of animation2 won't work.
And if i don't wait for the animation1 to complete, animation2 will be triggered because the Update function is automatically called. Would you know how to solve this problem?
In this code, i check the state ("ExtremeLeft") to play "dde" (animation1) then "d7" (animation2), or just play "d7" (animation2) with "CrossFade" :
if ( Input.GetAxis("Horizontal")>0 ){
//RIGHT
if (current_state == AnimState.ExtremeLeft) {
animation.CrossFade("dde"); //works fine (animation1)
animation.PlayQueued("d7", QueueMode.CompleteOthers); //animation2
current_state = AnimState.ExtremeRight;
//} else if (!(animation["dde"].normalizedTime <0.5)){ //(does not work)
} else if (!animation.IsPlaying("dde")){ //crossFade of "d7" won't work
animation.CrossFade("d7"); //**HERE**
current_state = AnimState.ExtremeRight;
}
Thanks
SOLUTION (EDIT)
Ok, this is working:
if ( Input.GetAxis("Horizontal")>0 ){
//RIGHT
if (current_state == AnimState.ExtremeLeft) {
animation.CrossFade("dde");
current_state = AnimState.ExtremeRight;
} else {
if (current_state == AnimState.Straight) {
animation.CrossFade("d7");
current_state = AnimState.ExtremeRight;
} else {
animation.CrossFadeQueued("d7");
current_state = AnimState.ExtremeRight;
}
}
} else if (Input.GetAxis("Horizontal")<0 ){
//LEFT
if (current_state == AnimState.ExtremeRight) {
animation.CrossFade("dx7");
current_state = AnimState.ExtremeLeft;
} else {
if (current_state == AnimState.Straight) {
animation.CrossFade("dg7");
current_state = AnimState.ExtremeLeft;
} else {
animation.CrossFadeQueued("dg7");
current_state = AnimState.ExtremeLeft;
}
}
}
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