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Question by Raxis · Aug 09, 2012 at 07:54 AM · errormovement

BCE0044: Expecting : Found = Error!

Hey,

I'm getting this BCE0044 Error on Unity 3D, It says: Expecting : Found = I'm trying to get my Movement script going. This is the script with the error in it:

 var walkAcceleration : float = 5;
 var cameraObject : GameObject;
 var maxWalkSpeed : float = 20;
 @HideInInspector
 var horizontalMovement : Vector2;

 function Update () 
 {
 horizontalMovement = Vector2(rigidbody.velocity.x, rigidbody.velocity.z);
 if (horizontalMovement.magnitude > maxWalkSpeed);
    }
    horizontalMovement.Normalize;
    horizontalMovement *= maxWalkSpeed;
    {
 rigidbody.velocity.x = horizontalMovement.x;
 rigidbody.velocity.z = horizontalMovement.y;
   
 transform.rotation = Quaternion.Euler(0, cameraObject.GetComponent  (FPSMouseLook).currentYRotation, 0);
   

 rigidbody.AddRelativeForce(Input.GetAxis("Horizontal") * walkAcceleration, 0, Input.GetAxis("Vertical") * walkAcceleration);

 }



The error is happening on Line: 15 Column: 25. If you know how to fix this problem, please leave a comment below! Thanks!

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avatar image Fattie · Aug 09, 2012 at 08:22 AM 0
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SUPERH code formatting. Well done !

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Answer by Tommynator · Aug 09, 2012 at 08:19 AM

Quite a mess actually :)

  1. Remove the semicolon after your if statement (ln 10)

  2. You inversed the curly braces defining the body of your if statement (ln 11,14)

  3. Normalize is function - so missing () here (ln 12)

    var walkAcceleration : float = 5; var cameraObject : GameObject; var maxWalkSpeed : float = 20; @HideInInspector var horizontalMovement : Vector2;

    function Update () { horizontalMovement = Vector2(rigidbody.velocity.x, rigidbody.velocity.z); if (horizontalMovement.magnitude > maxWalkSpeed) { horizontalMovement.Normalize; horizontalMovement *= maxWalkSpeed; }

     rigidbody.velocity.x = horizontalMovement.x;
        rigidbody.velocity.z = horizontalMovement.y;
     
        transform.rotation = Quaternion.Euler(0, cameraObject.GetComponent  (FPSMouseLook).currentYRotation, 0);
        rigidbody.AddRelativeForce(Input.GetAxis("Horizontal") * walkAcceleration, 0, Input.GetAxis("Vertical") * walkAcceleration);
     }
    
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avatar image Raxis · Aug 09, 2012 at 08:37 AM 0
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O$$anonymous$$G Dude, Thankyou sooooooo much! I'm just starting out my game development carreer, So I'm new to codeing. Thanks anyway!

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Answer by Mizuho · Aug 09, 2012 at 08:16 AM

 if (horizontalMovement.magnitude > maxWalkSpeed);
    }
    horizontalMovement.Normalize;
    horizontalMovement *= maxWalkSpeed;
    {

Your brackets are backwards...

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