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Question by adigladi · Sep 04, 2013 at 06:49 PM · cameraterrainparentobjects

Objects parented to "FPS-Camera" goes through terrain and walls!

Hi!

So I'm making a game in Unity and I have several objects parented to the main camera which is parented to the character controller. The problem is that when I walk around with the objects they "go through" the terrain and other objects. I have a mesh collider on the object (in this case an axe) and a rigid-body.

I have tried to find a similar tread with answers but without luck.

Does anyone have an idea how to fix this? Thanks in advance for help! :)

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avatar image MountDoomTeam · Sep 04, 2013 at 06:54 PM 0
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you mean that the camera view goes through, in which case set the camera a bit backwards

avatar image DaveA · Sep 04, 2013 at 06:54 PM 0
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When objects like this are moved without physics, well, no physical collision.

avatar image MountDoomTeam · Sep 04, 2013 at 06:56 PM 0
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so you have objects that Collider, and then when you add the camera, they don't collide anymore? The 1st person camera is probably combined with a 1st person script which could the overriding physics, 1st person camera normally goes with 1st person controller?

avatar image DaveA · Sep 04, 2013 at 06:59 PM 0
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Yeah, that's what I mean. Adding rigid colliders to another object does not automatically inherit the collision as far as the controller cares. I'm interested in ideas on this. I have a few but let's see what folks come up with.

avatar image adigladi · Sep 04, 2013 at 07:10 PM 0
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The camera does not go through, just the objects the character is "holding"...

But now I tried with a simpler model (banana) and it can collide with objects, but when it do it starts to spin and "floats" away. And if I look down and it touches the ground the character jumps/flies...

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