- Home /
Question by
MikezNesh · Oct 12, 2010 at 11:22 PM ·
networkingtutorialguide
Question about Leepo's Networking Guide...
In Leepo's tutorial. He says that he uses Unity's built in multiplayer. If I am trying to build a game where people world-wide play against eachother should I still use the built-in way or "DarkStar"?
Comment
Best Answer
Answer by ckfinite · Oct 13, 2010 at 02:25 AM
Built in. It will work, and it MUCH simpler to learn and use.
Your answer

Follow this Question
Related Questions
Compiler errors on Tutorials 1 Answer
Getting started with Unity3D's networking 1 Answer
Official Unity Networking example? 0 Answers
multiplayer zombie tutorial?? 1 Answer
Unity networking tutorial? 6 Answers