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navmesh loads really long
I have a scene and on initialization about 10'000 objects get spawned into the navmesh, which takes like 3 minutes. While I could imagine, that this actually takes so long, I read only stuff, which said it would take them a few seconds with millions of triangles. So I'd be happy to see some optimization tips or possible problems. thx
btw -I dont have a terrain its just a 10000 x 10000 unit plane with objects on it -Framerate is ok once it loaded
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