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Question by
Genesis1919 · Jun 08, 2015 at 10:12 AM ·
tileboardgamehexagonhex
An arrow pointing from one hexTile to another hexTile
I have an array of hex's that form together to make a board. Each hex has a neighbor, if the neighbor happens to be before a fork in the path it has two neighbors. (either .nextA, or .nextB) I'm wondering if anyone knows of a way to make two arrow originate from the original hex and point to either neighbor. (As a method of choosing which path to take)
(extra!)I would also like to know some information concerning whether the arrow chosen could be highlighted and "picked".
Comment
Why not just create the model of an arrow, or a plane with an arrow texture with transparency, and instantiate it at the right position?