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This question was closed Jan 19, 2015 at 07:41 PM by tanoshimi for the following reason:

Duplicate Question

http://answers.unity3d.com/questions/406895/load-external-mp3-file-without-streaming.html

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Question by toniron95 · Jan 19, 2015 at 07:21 PM · audiomp3

Load MP3 file in code

Hello there. I would like to let user load mp3 file from one of their folders and then play it. I've tried many ways but couldn't do it. My code for that looks something like this:

WWW www = new WWW(fullPath);

AudioClip clip = www.GetAudioClip(false,true);

clip.name = fullPath;

Debug.LogError(clip.isReadyToPlay);

audioSource.clip = clip;

audioSource.Play();

I keep getting error that mp3 is not supported on this platform.

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avatar image unimechanic ♦♦ · Jan 19, 2015 at 07:23 PM 0
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What platform?

avatar image tanoshimi · Jan 19, 2015 at 07:25 PM 0
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I'm guessing that, perhaps, mp3 is not supported on your target platform. What platform are you targeting? (I know Windows Phone doesn't support $$anonymous$$P3, pretty sure iOS/Android/PC do, don't know about the rest...)

avatar image toniron95 · Jan 19, 2015 at 07:35 PM 0
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I am using it on Windows

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