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Question by emmettoc · Apr 13, 2011 at 01:32 PM · collidercharactercontroller

How to make collision with moving CharacterController and moving Collider.

Hi,

I'm trying to create a third-person action game and use a CharacterController for my player gameObject and there are a cube with a box collider which moves like piston.

The player can collide with not-moving face, top and 2 sides, of the cube, but the player can pass through the cube along the moving. For example, if the box moves along with X-axis, the player can move through it along the X-axis.

How can I make them along the collider-moving axis?

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Answer by Aurelio Provedo · Apr 13, 2011 at 01:44 PM

Have a look at the 2D Platformer tutorial. There you can see scripts for moving platforms, and how the collision events are implemented in order to push the CharacterController.

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avatar image emmettoc · Apr 13, 2011 at 01:54 PM 0
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Thank you for your reply. So should I write codes for the collision event to push the player, not automatically?

avatar image emmettoc · Apr 14, 2011 at 08:07 AM 0
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Ok, I'll start the tutorial. Thank you for your advice.

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