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Question by GMAlfonso · Oct 21, 2014 at 07:22 AM · textureimageloadresources

Can I load Textures outside the resources folder?

Can I load Textures outside the resources folder? I want to load Images in a Specific Folder

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Answer by Linus · Oct 21, 2014 at 07:35 AM

You could load from a webpage of from the hardrive http://answers.unity3d.com/questions/14587/load-texture-at-run-time-from-file.html But that has some limitations

If you simply want better organization of the files, the texture does not need to be directly in the Resources folder. You can do Assets\Resources\Textures\Images or Assets\Images\Resources

All assets that are in a folder named "Resources" anywhere in the Assets folder can be accessed via the Resources.Load functions. Multiple "Resources" folders may exist and when loading objects each will be examined

.

http://docs.unity3d.com/ScriptReference/Resources.html

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avatar image GMAlfonso · Oct 21, 2014 at 07:38 AM 0
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Thanks! I'll try to test the link that you gave me. Actually I'm trying to load images at RunTime :D

avatar image Linus · Oct 21, 2014 at 07:46 AM 0
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Images that the user chooses? Or images that you provide? If user chooses then the answer linked to should be good.

avatar image GMAlfonso · Oct 21, 2014 at 08:13 AM 0
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It worked! Thanks!

I made a button "Next" and "Previews" so that I can change the image.

I just need to get the number of images in that folder so that I can change the image with a limitation.

private IEnumerator LoadImages() {

     directory = "file://" + Application.dataPath + "/../" + DesktopFolderName + fileName + ".jpg";

     WWW www = new WWW(directory);

     yield return www;

     renderer.material.mainTexture = www.texture; 
 }

 void OnGUI(){
     if(GUI.Button(new Rect(0,0,100,40), "Next")){
         imageNumber++;
         fileName = "image" + imageNumber;
         StartCoroutine("LoadImages");
     }

 }


OR!!! can I store the Images in specific folder in an array?

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