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Question by ledechev · Nov 18, 2012 at 10:34 PM · modelnotimported

Imported model is not responding to script

Hello everybody,

I made a model and imported it to Unity. In Unity, I animated the model. Now, I want the animation to play when there is a collision with an object.

I'm testing it by dropping a cube down on the model. It does collide and bounce of the model, but it's not responding to the script.

I simply used this JavaScript:

 function OnCollisionEnter(){
   animation.Play("Animation");
 }

Now comes the part I don't understand:

In Unity, I made a cube and animated it. I applied the above script. Then I let something else collide with it. It does exactly what I want it to do: starting the animation on collision.

But when I apply the script to my imported model, there is no response to the script when something collides with it.

What am I doing wrong here? Did I do something wrong when importing the model? The model is a .3ds file.

Thanks.

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Answer by alex0091845 · Nov 19, 2012 at 12:02 AM

I think you should change your animation name in your JavaScript where it goes:

animation.Play("Animation");

Is Animation your animation name? If it is, then go to the animated object in Hierarchy panel, then under inspector set its animation to your animation.

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avatar image ledechev · Nov 19, 2012 at 09:01 AM 0
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Thanks for your answer. It is not the solution I was looking for though. The problem isn't caused by the animation. To check if there even is a collision I replaced the animation.Play line with Debug.Log("collision"); This is also not giving any output to the console.

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