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Question by Darren · Jan 23, 2011 at 08:31 PM · texturemeshcharactermodelcustomization

Advanced character customization

General info

I'd like to have character customization of their face/ body structure ( not clothes etc ).

Example: APB charater customization

Not really so advanced, just a basic start for now but I'd like any pointers on where to look and read articles/examples. Something simple like oblivion where you can modify the player's length, eyes/nose/lips/ears properties etc...

And also some pointers on how I can add predifined tattoo textures on a character or car stickers ( I guess they are both the same concepts )

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Answer by Jason B · Jan 23, 2011 at 10:03 PM

Unity is unfortunately one of the only modern game engines that doesn't support model morphs, so the only way to accomplish this (that I know of) is by doing it Half-Life 1 style; inserting bones into each facial feature you want to modify/animate and manipulating their positions. For instance, to manipulate cheek height, you would insert a bone into each cheek, weight map it properly in your 3D program, and have some sort of sliders or values in-game to adjust the height of the bones, thus faking morphing of the cheeks.

Not sure how to accomplish designing tattoos or stickers however. Decals is another feature that is missing from Unity (to my bewilderment!). I could think of a number of ways to fake it, but not in any way that would look natural or overlay nicely.

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avatar image Darren · Jan 23, 2011 at 11:39 PM 0
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Okay I thanks for telling me about the animation process. I think I undertand how it works now.

About decals... is this good for what I'm looking for ( stickers/skid marks/tattoos etc... )?

http://forum.unity3d.com/threads/51155-Decal-Framework-1.1-with-Bloody-Decals-%28Fluid%29

Thanks for your time, really apprciated.

avatar image Darren · Jan 23, 2011 at 11:45 PM 0
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Anoter ting that I forgot to ask is, will I have every part of the model modeled differently? I mean can it work with full mesh or I have to model face in different parts like ( ears, cheeks, lips ) ins$$anonymous$$d of 1 face with all, for multiple animations to work ( multiple face modifiers ).

Thanks again

avatar image Jason B · Jan 30, 2011 at 06:27 AM 0
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I tried the Decal Framework once and couldn't get it to work or do absolutely anything, I couldn't even create one single decal in the editor after fiddling with it for over an hour. Doesn't help that there's no documentation for it. Shrug Anyways. The idea of morphing the faces is already so that animating them is simple, so yes, if you do it correctly, there should be no trouble using one animation for all facial morphs. $$anonymous$$ight want to look up animation mixing in the manual for all that.

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Answer by Political Peace Party Studios · May 19, 2015 at 06:28 AM

We recently created a new asset on the store that will help you. CakeWalk - Effortless Character Customization

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Answer by Darren 1 · Jan 25, 2011 at 05:03 PM

I need help on this too please

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Answer by MarkGX · Apr 15, 2012 at 06:26 PM

Unity does support morph targets through the popular MegaFiers from the asset store. There are other morph target apps around but none utilise cpu and memory as well.

For a Character Customization Workshop which covers a slicker means of managing clothing, character and animation assets try www.digitech-innovations.com

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Answer by DavidGurran · Jun 05, 2012 at 11:48 PM

http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorial

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