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Question by Romaleks360 · Jul 18, 2018 at 10:30 AM · androiderrorfacebooksdk

Facebook SDK import error

I'm so tired of all these messed up Android libraries

When importing official .unitypackage in the EMPTY Android project I'm getting an error:

 ArgumentNullException: Value cannot be null.
 Parameter name: path
 System.IO.Directory.CreateDirectory (System.String path) (at <f826c2584fc94ec19a48a6576640bdc5>:0)
 GooglePlayServices.PlayServicesResolver.ResolveUnsafe (System.Action`1[T] resolutionComplete, System.Boolean forceResolution) (at <b9f185c2500349039a6d9277103bac8a>:0)
 GooglePlayServices.PlayServicesResolver+<Resolve>c__AnonStorey11.<>m__19 () (at <b9f185c2500349039a6d9277103bac8a>:0)
 GooglePlayServices.PlayServicesResolver.ExecuteNextResolveJob () (at <b9f185c2500349039a6d9277103bac8a>:0)
 GooglePlayServices.PlayServicesResolver.Resolve (System.Action resolutionComplete, System.Boolean forceResolution, System.Action`1[T] resolutionCompleteWithResult) (at <b9f185c2500349039a6d9277103bac8a>:0)
 GooglePlayServices.PlayServicesResolver.AutoResolve () (at <b9f185c2500349039a6d9277103bac8a>:0)
 UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:191)

Before this error comes the warning:

 Resolving to Android package directory instead of the requested target directory Assets/Plugins/Android
 Is  in a different case to Assets/Plugins/Android ?
 
 UnityEngine.Debug:LogWarning(Object)
 Google.Logger:Log(String, LogLevel)
 GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
 GooglePlayServices.SettingsDialog:ValidatePackageDir(String)
 GooglePlayServices.SettingsDialog:get_PackageDir()
 GooglePlayServices.PlayServicesResolver:ResolveUnsafe(Action`1, Boolean)
 GooglePlayServices.<Resolve>c__AnonStorey11:<>m__19()
 GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
 GooglePlayServices.PlayServicesResolver:Resolve(Action, Boolean, Action`1)
 GooglePlayServices.PlayServicesResolver:AutoResolve()
 UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

It also doesn't build an .apk.

When platform is set to PC, everything is importing fine.

I'm using unity 2018.2 and the latest Facebook SDK 7.13.0

What's that all about? How can I fix that?

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Answer by Romaleks360 · Jul 22, 2018 at 12:41 PM

Ok I did it somehow

Not sure what helped - either installing the Facebook Gameroom from the unity installer (most likely) or updating Play Services Resolver

For the last option, you should completely remove PlayServicesResolver folder in your Assets, download the .unitypackage file from GitHub (https://github.com/googlesamples/unity-jar-resolver) and install it, then in menu Assets->Play Services Resolver->Android Resolver click Force Resolve

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avatar image misterHallodri · Aug 22, 2018 at 03:52 PM 0
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Thanks! I had the same issue and this resolved it!

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