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Black Artifacts in Skybox - Android/Quest
Hi, I am currently working on a VR application and after the upgrade from Unity 2019.3.15f1 to Unity 2021.1.4f1 we experience strange black artifacts in the skybox. These artifacts only occur in the build on the device, in the editor everything looks fine. The artifacts flicker in and out - only visible for a frame or two.
Its linked to the skybox shader - using solid color solves the issue but is no option since we need a skybox. I have disabled/reenabled MSAA, HDR in the settings without any success. We currently use OpenGLES3 as Graphics API and use linear color space.
The cameras current clipping planes are set to: near - 0.02 far - 3000
Does anyone have had the same issue and could give me a hint on how to solve this issue?
Cheers Vincent
Answer by VincentTAIC · May 11, 2021 at 12:37 PM
I found the reason for that issue after a user in the forums (nasos_333) nudged me in the right direction. Reducing the far clipping plane of the cameras from 3000 to 1000 fixed it.