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Question by Giannis7312777 · Jul 24, 2013 at 11:28 AM · inputboolean

Same Input?

Hello, I want to make invetory for my game. I need with key " I " to open and close my invetory. I tried with boolean like: First I made a variable (a : int = 0) and set it to 0. And I said if a = 0 then do the input stuff(i) and set the variable a to 1. Then I said if a = 1 then do the input stuff (i) with the same key. It doesn't work. Any suggestions?

Thanks in advance :)

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avatar image amphoterik · Jul 24, 2013 at 11:30 AM 0
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Can we see your script?

avatar image Lovrenc · Jul 24, 2013 at 11:41 AM 0
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  • $$anonymous$$gestion 1: Don't describe code, paste the snippet.

  • $$anonymous$$gestion 2: If you have 2 states, don't use integer, use boolean or if you want your code more descriptive, use enumeration.

  • $$anonymous$$gestion 3: Always use input configuration,never bind directly on key. This way you can change key as you want.

avatar image Giannis7312777 · Jul 24, 2013 at 11:43 AM 0
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Here is my script:

 //inventory
 static var inventoryArray : int[] = [1,2,0,0,0];
 var inventoryText : GameObject;
 var audio1: AudioSource;
 var en = false;
 var t : boolean = true;
 var a : int = 0;
 function Start(){
     var aSources = GetComponents(AudioSource);
     audio1 = aSources[1];
 }
 
 //inventoryArray[0]++;
 
 
 function Update(){
     if(inventoryArray[0] == 0){
         inventoryText.guiText.text = "No heal potions available";
     }
 }
 
 function OnGUI(){
     if(Input.Get$$anonymous$$eyDown("i")){
         en = true;
         Screen.showCursor = true;
     }
 
 
 if(en==true){
 GUI.Label(Rect(10, 10, 100, 200), "Heal Potion " + inventoryArray[0]);
         if(GUI.Button(Rect(90, 12.2, 40, 17), "Heal")){
             if(inventoryArray[0] > 0){
                 PlayerHealth.curHealth += 100;
                 inventoryArray[0] -= 1;
                 en = false;
                 Screen.showCursor = false;
             }
         }
     }
     
     if(en==false){
     inventoryText.guiText.text = "";
     }
 }
 
avatar image Aug749 · Jul 24, 2013 at 12:37 PM 1
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add this if statement i believe

 function OnGUI(){
     if(Input.Get$$anonymous$$eyUp("i")){
        en = false;
        Screen.showCursor = false;
avatar image robertbu · Jul 24, 2013 at 03:10 PM 0
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OnGUI() gets called multiple time per frame, so you want to move your Get$$anonymous$$ey*() code to Update(). Not sure of your question, but @Aug749 points out a fix for a problem.

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