Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
4
Question by Geeoff · Apr 30, 2015 at 04:03 PM · rendertexturecubemaprendersettings

How do I set RenderSetting.customReflection using a cubemap RenderTexture?

Hi people,

I'm trying to set RenderSettings.customReflection with a RenderTexture, but I'm not sure how or if this is even possible. I can create a RenderTexture that is a cubemap, but I can't get a Cubemap object from that to plug into RenderSettings.customReflection.

I tried casting but it gives "error CS0039: Cannot convert type UnityEngine.RenderTexture' to UnityEngine.Cubemap' via a built-in conversion"

I tried casting to a Texture and then a Cubemap, but then I just get null. That makes sense, but it was worth a try.

Haven't been able to find any conversion methods. Seems like this should be possible. Am I missing anything? Maybe I should submit a feature request?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image maxxa05 · Jul 06, 2015 at 10:03 PM 0
Share

I would like to know that too. We get the texture from ReflectionProbe.BlendCubemap, so it's a Cubemap.

1 Reply

· Add your reply
  • Sort: 
avatar image
-3

Answer by alexandre-fiset · Jul 08, 2015 at 02:12 PM

Hey there!

To achieve what you want, I would suggest creating a giant Reflection Probe around your environment and add a script that uses the ReflectionProbe.BlendCubeMap() function.

This will return a RenderTexture that you can assign by script in the probe. The function is quite efficient (~0.3 ms). Here's a simple proof-of-concept script:

 using UnityEngine;
 using System.Collections;
 
 [RequireComponent (typeof (ReflectionProbe))]
 public class BlendReflection : MonoBehaviour {
 
     [SerializeField] Cubemap cubemap1;
     [SerializeField] Cubemap cubemap2;
     [Range(0.0F, 1F)] [SerializeField] float blendFactor;
     RenderTexture renderTexture;
     ReflectionProbe probe;
 
     public void Start () 
     {
         probe = this.GetComponent<ReflectionProbe> ();
         probe.mode = UnityEngine.Rendering.ReflectionProbeMode.Custom;
         renderTexture = new RenderTexture (cubemap1.height, cubemap1.height, 0, RenderTextureFormat.ARGBHalf);
         renderTexture.useMipMap = true;
         renderTexture.isCubemap = true;
         probe.customBakedTexture = renderTexture;
     }
     
 
     public void Update () 
     {
         if (probe != null && cubemap1 != null && cubemap2 !=null) 
         {
             ReflectionProbe.BlendCubemap (cubemap1, cubemap2, blendFactor, renderTexture);
         }
     }
 }
 

Simply add this script to a probe, set the two cubemap, press play and use the slider to see it blend between the two maps. This will work on all objects affected by the probe.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Luckymouse · Oct 06, 2015 at 11:50 AM 0
Share

You did not answered his question. The method you mentioned that still created a RenderTexture cubemap that can not apply to the RenderSetting.customRefection.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Weird Lines in the distance (texture and render) 0 Answers

Dynamically Changing Cubemap Size for Real Time Reflections 0 Answers

RenderToCubemap with Image effect? 0 Answers

Easiest way to rotate a cubemap? 2 Answers

Using Render Textures To Create a Cubemap 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges