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Moving reflection probes during runtime, is it a good practice?
I am creating an endless game. I have an infinite tunnel generation system. The problem was that I cannot assign the baked cubemap of reflection probe to a prefab so that when it spawns it has the cubemap already baked to it. To go around this I have parented the player to the reflection probe so that it moves with the player and applies the cube map to the tunnel in which the user is currently in. Is this a good approach or are there any cons in this approach.
Answer by TomArano_Dimenco · Jun 15, 2020 at 10:04 AM
Do not have hands on experience, but u can bake reflections directly into textures in (most?) modeling programs as far as i know. might be worth looking into. good luck
I've some experiance with blender but I don't think so I'll get the parallax effect I get with reflection probes. Is there any problem in the above approach?
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