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half life save/load system ?
can in unity make an half life save/load system ??
if yes : why and time
if no : why
I think you need to provide a little more explanation.
The simple answer is, if you can script it you can do it.
ok
player health : 90/100
enemy in-zone : 3
world : 5
chapter : "name"
press save
save player health
save enemy in-zone
save world
save chapter
create : C:\""\$$anonymous$$yUnityGame\$$anonymous$$yUnityGameData\Save(folder)\Save001.sav
load
load player health
load enemy in-zone
load world
load
chapter
...
Answer by meat5000 · Aug 30, 2013 at 10:21 PM
Seriously? There are 17 answers on that page! Which part are you ACTUALLY having problems with?
If you can save/write and load/read a file then you can make a fully functioning saver/loader. You define your own format of how your save is implemented and script a simple logic based on your own tags what the loader does with the info...like instantiating models at the saved locations etc. Even with 500 enemies the save file will be pretty small.
ok but i'll do it alone ... i must learn javaS or cj .. if you learn script and make models ... any game can be pssible in unity ... gta 5 too
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