Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SugarSores · Aug 08, 2012 at 11:15 PM · movementplatformersyntaxcycledefinition

*BCE0070 Error* Apparently my functions depend on each other

I'm not sure if this is a syntax error or what. But Unity is stating this: "Definition of 'Move.Left()' depends on 'Move.Right()' whose type could not be resolved because of a cycle. Explicitly declare the type of either one to break the cycle." I appreciate any and all help. If more code is needed to answer the question, I will supply what is needed. Thankyou!

 function Right()
 {
  if (rightEnabled){
  transform.Translate(cowSpeed*Time.deltaTime, 0, 0);
  yield WaitForSeconds(turnTime);
  rightEnabled=false;
  leftEnabled=true;
  Left();
  }
 }
 
 function Left()
 {
  if (leftEnabled){
  print("Left");
  transform.Translate(-cowSpeed*Time.deltaTime, 0, 0);
  yield WaitForSeconds(turnTime);
  leftEnabled=false;
  rightEnabled=true;
  Right();
  }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Eric5h5 · Aug 08, 2012 at 11:36 PM

Since they are coroutines, the type of the functions is IEnumerator. However it would be better not to use recursion like this; use a loop instead.

Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SugarSores · Aug 08, 2012 at 11:38 PM 0
Share

In case it wasn't obvious, I am incredibly new to program$$anonymous$$g. Could you possibly show me rather than tell me? If not, I'll just go and look for some info.

avatar image Eric5h5 · Aug 08, 2012 at 11:41 PM 0
Share
 function Right() : IEnumerator
avatar image SugarSores · Aug 08, 2012 at 11:53 PM 0
Share

uhm, isn't that C#? I need Javascript..

avatar image Eric5h5 · Aug 09, 2012 at 01:06 AM 0
Share

No, it's definitely not C# at all. If it was C#, it would be

 IEnumerator Right() 

I always post answers using the same language that the question uses, unless otherwise specified.

avatar image SugarSores · Aug 09, 2012 at 01:11 AM 0
Share

Sorry, my mistake

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Player gets stuck on the edge of the collision. 1 Answer

Platformer movement using Unity physics 1 Answer

how can i detect ledges for the player and make him get up 1 Answer

Random movement direction cycle. 2 Answers

2D Platformer Ai Movement Decision Making Problems 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges