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Question by CubePhysics · Oct 31, 2012 at 09:55 PM · cameramenuaxismaps

How do I turn the Main Camera 90 Degrees on the X axis

How do I turn the Main Camera 90 Degrees on the X axis without it focusing or orbiting around a gameobject? Because on my Main menu screen when the player hits the button "Sandbox" I want the camera to turn 90 degrees on the x axis so its looking at another set of 3D Text which shows the different Maps to play on. But I know what to do when the player clicks one of the maps.

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Answer by Jessespike · Oct 31, 2012 at 10:01 PM

Camera.mainCamera.transform.Rotate(new Vector3(90, 0, 0));

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Answer by markpdolby · Nov 01, 2012 at 11:08 AM

 Camera.mainCamera.transform.eulerAngles = Vector3.Lerp(Camera.mainCamera.transform.eulerAngles, new Vector3(90, 0, 0), Time.deltaTime*speed);

where speed is a variable in your code to control how fast it rotates to that point.

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avatar image CubePhysics · Nov 25, 2012 at 10:29 AM 0
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C# Please i find it better and easier. Could I also have a fade in fade out effect

Thanks

avatar image markpdolby · Nov 25, 2012 at 12:58 PM 0
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It is in C# and could you explain what you mean by a fade in and out effect?

avatar image gump74 · Aug 21, 2013 at 05:08 AM 0
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lerp will provide a "fade" tansition based on the speed varible

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