Shader Graph: Rotate texture to look at 'camera'
So, im doing a two-sided semi-transparent pbr shader graph, but when viewing it from certain angles, it doesn't look as good.
I don't think there's a specific fix to this but to do the shader manually which is not something i will do soon, specially because i think there's another good approach which i would like to explore and learn, and that is, How to make the texture in the objects always show that only 1 "angle" in which the texture works?
I mean, i can see there is a view direction node but i don't know how to use it for my means... i don't know if im being clear enough so im open to expand my explanation as needed.
Answer by cael00 · Dec 11, 2020 at 12:57 PM
See this post: https://answers.unity.com/questions/1621611/how-to-do-billboard-shader-with-shadergraphhow-to.html
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