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Can only the material set on a SpriteRenderer be affected by a unique 2D light ?
Hi there,
I have a material made with Shader Graph that dissolve the player into dust. This material is Sprite Lit so when a 2D light affect the player it's also affecting the material. I want my 2D sprite renderer (player) and his material to be affected by different lights. I need the material to stay bright even if the player is darker. I hope that makes sense.
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