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Question by marcmolla · Aug 08, 2012 at 11:56 AM · spriteatlas

Problems with atlas using Orthello 2D

Hi!

I'm newbie in Unity 3D and I'm testing the editor and the Orthello 2D plugin.

As you can see at the image bellow I'm trying to build a 2D scenarios using tiles. My problem is: when I use an atlas (left image, a Sprite using SpriteAtlas-Cocos2D as container) a little gap appears between sprites.

I repeat the test without atlas (right image, Sprite using SpriteAtlas-Base as container) and I don't have the problem.

I use TexturePacker tool for packing the atlas.

Any idea about how removing the gap?

Thanks!

alt text

sprites.jpg (335.5 kB)
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Answer by marcmolla · Aug 10, 2012 at 08:28 PM

I answer myself :)

In the properties of the atlas picture, set "Filter Mode" property to "Linear". The default value ("Bilinear") has the effect of smoothing texture edges so appears the gap.

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