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Mac Build will not run but Window's Does
Hello,
I'm doing test to see if all my game version I'm building work on Windows, Mac, and Linux. I haven't tested Linux yet, I'll get back on that. However when I build the Windows version, it compiled, build, and ran properly. On the other hand, the Mac version compiled and build correctly but every time I open the application I made, it closes immediately after.
Is there a way I can solve this?
The version of Mac OS I'm running this on is High Sierra 10.13.6 Thanks
Are you logging your exceptions? If not attach a debugger on a mac and see if its throwing any when you run it.
I made the project using Windows and ported from there. Do I have to bring my project files to my $$anonymous$$ac and Export the game directly from there to see the problem?