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3rd person controller does not go with the animation.
Hi, i have a 3rd person controller and i am still making a game where my 3rd* mount on the animated block ** and the block should take my 3rd* to another platform/place. I am attaching a video as well incase you don't get me what i mean, down below.
If you notice my 3rd* legs in my video after walking/running for around 3 sec they stuck and don't animate, if you would have any suggestion please tell me , if not its alright. ***
'* = 3rd person controller
= the block is animated by a simple way which is the unity animation function. The above function works perfectly fine with my 1st person controller
*** = Optional
The video please have a look at it
thank you for the community support.
Answer by BLarentis · Oct 16, 2012 at 07:38 PM
Hello, If I understand it right, you want the player to follow the platform when he is over it. My suggestion is to detect when he collide with the platform. Once he collider the platform you add the player as a child of the platform. Maybe this can work. Hope that this helped. Take care!
what do you mean by make it a child ? make a child of who's parent ? if i do that with my character to the block, thats not going to work. please be more specific thnk u
Sorry for the late answer. Yes, I intended to set when the collision occur, the platform been seted as a parent of the player.