Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by by0log1c · Apr 10, 2011 at 08:36 PM · editorcompilinghashtableclear

Editor-populated Hashtables are reset on a sneeze.

Hey guys.

EDITED for clarity.

  • I have an editor script that serves as a manager.
  • From there, the user set-up various stuff he needs to use : Vector3, Strings, Ints.
  • I don't know how many or what types, it could be custom class he made.
  • The manager then adds a "Datanode.js" script to a GameObject on the scene.
  • Datanode.js contains a Hashtable, which is the easiest way to add such varied information which the user can recall easily with only a name.
  • There can be lots of these Datanode.

The user should be able to recall those info at runtime or editor-mode. It works in Editor-mode but as soon as I hit play, or Unity recompiles, all datas are lost. The only way I seem to be able to retain data is by using single predefined vars (int,String,boolean,float) and possibly built-in arrays. Which is definitly not handy for the user to remember.

Any hints/tips/ideas on how to achieve my needs?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Peter G · Apr 10, 2011 at 08:59 PM 0
Share

On a side note: you should use a Dictionary(). You won't have to box/unbox the int and no casting.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by by0log1c · Apr 11, 2011 at 02:04 AM

I've tried using List.<> and faced the same problem.

I solved by using a built-in array of a custom class "Data". Everything's good except I need to set the size, and thus a maximum data nodes beforehand. I figure I can work-around by making a function that would create a new built-in and restore the previous data.

In any case, my datas are now kept safely.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Unity 4.5 Mac OSX Won't Compile Scripts 4 Answers

Unity shortcut does not work after compiling code changes 1 Answer

Do scripts in a folder called "Editor" get left out of a build? 1 Answer

How do you clear a variable in the inspector? 4 Answers

Unity freezes temporarily when recompiling/refreshing scripts 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges