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Question by Teiwaz · Dec 27, 2013 at 03:11 PM · networkinginstantiatecross-object

How to call a MainClass Funktion ?

Two questions:

I am writing a multiplayer based game.

All GameObject should be instantiated from in my GameController script. How i can call a funktion of a script atached to a GameObject from another GameObject for example a skript which trigger if a key is pressed in my player prefab ?

Also this should only be executed on the server so i neet to check:

if (network.isServer)

right ?

Thanks and greetings

Teiwaz

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avatar image ahaykal · Dec 27, 2013 at 03:33 PM 2
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hello teiwaz, just a friendly advice. Do not start big in your games. learn the basics, practice practice and practice more then tackle the "hard" subjects, which won't be that hard after a while. Don't go all big and dream of making your perfect game. Start small...

avatar image Teiwaz · Dec 27, 2013 at 06:13 PM 0
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Ok. So i am spawning the objects fine trouh my main Class. How to destroy the Objects centralizied from the server ? Did i need to write a RPC Call for this ?!

As you maybe realize i have some practice xd but thanks, that how i starded too.

Greetings

Teiwaz

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Answer by fafase · Dec 27, 2013 at 03:19 PM

it looks this is related to accessing members from another script. There are hundreds if not thousands of example over this forums and google. http://unitygems.com/script-interaction1/

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