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Question by GarrettH · Aug 07, 2012 at 07:49 PM · cameraguigameobjectcontrol

GUI controlling other game objects

Hello all! I'm still learning script and would appreciate some help. I am trying to code a Pop-Up GUI that would then have a "Move" button to allow movement on the X and Y axis, and a "Rotate" button that would allow an object to be rotated around its local (0,0,0).

Currently my code looks something like this ..

//defines cube public var isCube : boolean = false; //defines camera public var isCamera : boolean = false; //defines rotation axis public var xAxisRotate : float = 2.0; public var yAxisRotate : float = 2.0; //defines translate axis public var yAxisMove : float = 2.0; public var xAxisMove : float = 2.0; //defines transform selection var transformRotate : boolean = false; var transformMove : boolean = false; //is GUI shown private var guiShown : boolean = false;

// GUI function OnGUI() {

//Only run GUI on camera

if(isCamera){

//If toggle button is hit

if(GUI.Button (Rect(Screen.width - 50,10,40,20), "<->")){

//Toggle showing the GUI

guiShown = !guiShown; } if(guiShown){

//GUI shown

//rotate and move

 if(GUI.Button (Rect(10,10,200,20), "Rotate Object")){
 transformRotation();
 }
 if(GUI.Button (Rect(10,30,200,20), &quot;Move Object&quot;)){
 transformMovement();
  }

} }

//if rotation is selected function transformRotation(){ transformRotate = !transformRotate; if(transformRotate){ transformMove = false; Debug.Log("Rotate Toggled"); } } //if move is selected function transformMovement(){ transformMove = !transformMove; if(transformMove){ transformRotate = false; Debug.Log("Move Toggled"); } }

//if mouse is dragged function OnMouseDrag(){ //and rotate is selected , object that is cube will.. if(isCube && transformRotate && !transformMove){

 var v : float = xAxisRotate * Input.GetAxis (&quot;Mouse Y&quot;);

     transform.Rotate ( v, 0, 0, Space.World);

 var h : float = yAxisRotate * Input.GetAxis (&quot;Mouse X&quot;);

     transform.Rotate (0, -h, 0,Space.World);
 

}

 //and move is selected , object that is cube will..

if(isCube && transformMove && !transformRotate){

   var y : float = xAxisMove * Input.GetAxis (&quot;Mouse Y&quot;);
       
       Camera.main.transform.position -= Vector3(0,y,0);
       
   var x : float = yAxisMove * Input.GetAxis (&quot;Mouse X&quot;);
   
       Camera.main.transform.position -= Vector3(x,0,0);

}

}

Sorry if it is not properly formatted, im still learning how to post on Unity Answers. The GUI pop-up works and the buttons toggle correctly, but I can not rotate or transform the "isCube" object. I believe this is because the command is inside "isCamera", but I cant think of a work around for this.

Thanks for taking a look at my code!

-Garrett

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