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Question by CB-TV · May 15, 2014 at 07:45 PM · collisioncharacter controllertransform.translatebox collider

Not colliding with a box collider?

I have a box collider attached to an object and my player with a transform.Translate script on the player. They do not collide. I added a Character Controller to the player and it still doesn't work. Is this something to do with transform.Translate, do I have to add something in script?

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Answer by robertbu · May 16, 2014 at 01:07 AM

In order to prevent the player from walking through other objects, the player needs either a Rigidbody or a CharacterController. If it has a CharacterController, the player needs to be moved through CharacterController.Move() or CharacterController.MoveSimple(). Note a collision between a CharacterController and another object does not trigger an OnCollisionEnter() callback. To capture a collision between a CharacterController and another object, you must use OnControllerColliderHit() in a script on the CharacterController.

Note if you use a Rigidbody and use Translate, there is a chance that your player will pass through an object. Use Rigidbody.MovePosition() instead.

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avatar image CB-TV · May 16, 2014 at 02:42 PM 0
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Awesome, thanks!

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Answer by SparkySniper · May 16, 2014 at 01:03 AM

You might need a rigidbody attached to your player that is trying to collide.

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