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Question by aDaxxas · Jan 26, 2020 at 03:36 PM · vector3unity 2dvector2walljump

Inconsistent wallJumping, vector sends in wrong direction

Hello,

I'm trying to add walljump to my game, but my walljumps are very inconsistent for a reason I can't find :

illustration of the issue https://i.imgur.com/cCvlVZ0.gif

According to the debug those are the if that are called :

 if (isTouchingWallRight && canWallJumpRight) //Used for a walljump from the right
             {
                 canWallJumpRight = false;
                 canWallJumpLeft = true;
                 canControlJump = false;
 
                 rb.velocity = new Vector2(0, 0);
                 Vector2 forceToAdd = new Vector2(wallJumpForce * -wallJumpDirection.x, wallJumpForce * wallJumpDirection.y);
                 rb.AddForce(forceToAdd, ForceMode2D.Impulse);
                 Debug.DrawLine(transform.position, forceToAdd, Color.white, 2.5f);
                 Debug.LogError("WallJumpRight");
                 Invoke("ResetWallJump", wallJumpCooldown);
             }
             else if (isTouchingWallLeft && canWallJumpLeft) //Used for a walljump from the left
             {
                 canWallJumpRight = true; 
                 canWallJumpLeft = false;
                 canControlJump = false;
 
                 rb.velocity = new Vector2(0, 0);
                 Vector2 forceToAdd = new Vector2(wallJumpForce * wallJumpDirection.x, wallJumpForce * wallJumpDirection.y);
                 rb.AddForce(forceToAdd, ForceMode2D.Impulse);
                 Debug.DrawLine(transform.position, forceToAdd, Color.white, 2.5f);
                 Debug.LogError("WallJumpLeft");
                 Invoke("ResetWallJump", wallJumpCooldown);
             }

You can see the debug whitelines that are drawn when a walljump is done. As you can see, sometimes a walljump from the right will send the player correctly to left, sometimes it will only launch into the air repeatedly.

My theory is, that's a physics issue (maybe I'm wrong !), so does anyone had a similar issue or have an idea of why it's like that ?

PS : if someone needs to have a deeper look into the script, you can check here : https://hastebin.com/ubevejuxaw.cs

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