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Question by RedSkyGames · Aug 07, 2012 at 01:17 PM · triggersound

Sound Trigger

Hello i'm Max,

i was wondering how to trigger a sound. eg. the player walks through a door as he enters the room a sound plays then stop 2 second after.

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Answer by aldonaletto · Aug 07, 2012 at 01:37 PM

This is easy: create a trigger volume and adjust its dimensions to cover the desired area (menu GameObject/Create Empty, menu Component/Physics/Box Collider, check Is Trigger), then add an AudioSource to it (menu Component/Audio/Audio Source), assign the desired sound to its Clip property, and attach a script like this to the trigger volume:

function OnTriggerEnter(other: Collider){
  if (!audio.isPlaying){
    audio.Play();
  }
}
This will play the sound once. If the sound must be repeated for 2 seconds, convert it to a coroutine (just use yield inside it):

function OnTriggerEnter(other: Collider){
  var t: float = 2;
  while (t > 0){
    t -= Time.deltaTime;
    if (!audio.isPlaying){
      audio.Play();
    }
    yield; // let Unity free till next frame
  }
}
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Answer by Meltdown · Aug 07, 2012 at 01:19 PM

Use a combination OnTriggerEnter and AudioSource.Play to do what you need.

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avatar image aiibee · Nov 20, 2012 at 07:43 PM 0
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ok I have a camera that is animated, i did exactly what you sad, but it did not work??? what have i done wrong??

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