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iphone build does not work
I have a unity project that i want to run on iphone 4. If i am testing from XCode everything is working fine, but if i stop the XCode project, disconnect the phone and try to run again the project doesn't work. (the unity begin screen appears, is loading for 2-3 seconds and that's it.)
In unity i am building without any of the check boxes checked (SymLink, etc). In XCode i run the project for release and not debug. I disabled all the script that i am using and the problem remains. any idea would be great ?
Thanks in advance for your answer.
Anything to see in device log? (connect iPhone, XCode Organiser device logs, wait some seconds and then you should see your current creash history)
Answer by hatzalex · Dec 09, 2011 at 08:54 AM
Try deleting the app from your iPhone, rebuild your project with a new name and run again. I had the same issue several times and this seemed to do the trick. Hope this helps.
Answer by rhose87 · Dec 09, 2011 at 09:37 AM
My model was the problem. I change some things in the model and now it's ok. I think i had to much vertices in the scene. Thanks a lot. Problem solved.
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