Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by TobiasW · Jun 24, 2014 at 08:03 PM · iosiphoneprofilerspikes

Spikes on iPhone3/4 every other minute. Any ideas how to find out why and/or get rid of them?

Hello,

we're making a game for iOS. When testing on iPhone3 and 4, the performance is fine, but every other minute we get a very short but noticable stutter.

Normally I'd suspect that's the garbage collector, but the profiler shows nothing pointing in that direction - rather stable memory, no garbage collector peaks in the profiler. Instead, I got those candidates:

  • Mesh.DrawVBO

  • CullSceneObjects

  • Device.Present

  • Mesh.SubmitVBO

  • And occasionally Physics.Simulate

  • Sometimes but rather seldom one of our scripts

Here's a link to some profiler example pictures - note that I'm not on the frame so you can see the actual spike, but I markek the method so you can see which one causes the spike.

Assuming that it might have to do something with the level we had, I made a simple level with a static camera. The character you see rolls and jumps. There is a simple NGUI gui involved to control the character. Nothing else is happening - still, spikes.

Here are the logs from the iPhone Unity internal profiler:

  • Normal level internal profiler logs

  • Simple level internal profiler logs

I'll try to make an even more simple level, but I thought it couldn't hurt to ask now - maybe somebody has an idea.

We're using:

  • Unity 4.5

  • NGUI 2.7

  • 2D Toolkit, newest version

So, in conclusion, we get a noticable stutter every other minute even in a rather simple level. We aren't creating new objects as far as I see and memory seems fine to me.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image marcus-qiiwi · Oct 08, 2014 at 05:54 AM 0
Share

Did you solve this? Facing the same problem here...

avatar image smoggach · Oct 08, 2014 at 01:50 PM 1
Share

Have you tried removing NGUI and tk2d from your project? $$anonymous$$ight also help to know if any of the 4.5 patches solve your issue.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by unimechanic · Oct 08, 2014 at 02:32 PM

There is a simple NGUI gui involved to control the character. Nothing else is happening - still, spikes.

Test removing NGUI, if the spikes go way you can also ask the author who might know how the problem is related to that plugin.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

24 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Negative Render Time for iPhone Internal Profiler 2 Answers

Profiler Physics.Simulate spikes 2 Answers

Game runs smoother when profiling on an iPad 2/iPhone 4s, sluggish otherwise 0 Answers

iOS Photo Gallery 0 Answers

Game crashing on iOS after 3 second load of new scene. (How can I optimise loading) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges