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Question by David92 · Jan 19, 2017 at 09:44 AM · 3dplayerspeedaccelerationtilting

Cannot limit velocity when using tilt acceleration

Hey guys,

I am using following script to move my Player by tilting the phone:

  void FixedUpdate ()
         {
             
     
             tiltAcceleration = Vector3.zero;
 
             tiltAcceleration.x = Input.acceleration.x;
             if (tiltAcceleration.sqrMagnitude > 1)
                 tiltAcceleration.Normalize();
             
             tiltAcceleration *= Time.deltaTime;

             transform.Translate (tiltAcceleration * sideSpeed);

                     // This is how I try to limit my velocity of Player, but it DOES NOT WORK!
             playerRigidbody.velocity = Vector3.ClampMagnitude (playerRigidbody.velocity, 5f);
 
 
         }


In the code above, you can see at the last line, how I am tryint to limit my velocity while tilting the phone - however, this does not work, it still moves too fast, so it passes the Box Colliders (side-walls).

I have read few answers here on Unity, but noone helped in my case.

Any advice appreciated.

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Answer by doublemax · Jan 19, 2017 at 09:45 AM

As you're setting the position of the object yourself ( with transform.Translate ), the velocity property is not used. What you need to limit is the value of (tiltAcceleration * sideSpeed)

However, if you're using physics - and it looks that you are - you shouldn't translate an object directly, instead use AddForce() to apply a force in the direction of the tilt.

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avatar image David92 · Jan 19, 2017 at 10:07 AM 0
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$$anonymous$$akes sense, I will test it! But Unity is crashing on me alot today... need to check whether I have too much assets important into project or what could the reason be.

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