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Question by DarkPixel · Oct 08, 2013 at 07:31 PM · debugframerateoptimize

How to debug effectively in release mode?

I currently have a release specific bug. In editor and developpement build everything is smooth, but in release I have some frame rate issue. And I can't find a way to debug that. My only solution is to implement a custom profiler with log printing.

EDIT: I fixed my problem with removing the vsync and clamping the framerate with Application.targetFrameRate, but I'm still curious to see your debugging method

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Answer by meat5000 · Oct 08, 2013 at 07:34 PM

Throw everything out to some GUI function. Maybe not OnGUI, its pretty slow. Make boolean flags by changing the colour of a GUITexture. Get creative :)

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