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Question by Legend of Hibiki · May 25, 2013 at 09:56 PM · c#

External script access

Hi guys,

How i can access other scripts with a string var in c#;

I have a lot of enemies and each enemie have a different script, but all of them have the same function to have damage.

 if(hit.gameObject.name=="zombie"){
      hit.getComponent<AIscriptZombie>().hit(var1, var2, var3,etc);
 }
 if(hit.gameObject.name=="vampire"){
      hit.getComponent<AIscriptVampire>().hit(var1, var2, var3,etc);
 }
 if(hit.gameObject.name=="archer"){
      hit.getComponent<AIscriptArcher>().hit(var1, var2, var3,etc);
 }

How i can make this simply like this:

string scriptname = "AIscript"+ hit.gameObject.name;

hit.getComponent().hit(var1, var2, var3,etc);

I learned unity alone and there are little tricks that I don't know xD.

Please one help :D

Thanks...

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Answer by Graham-Dunnett · May 25, 2013 at 10:02 PM

Use the version of GetComponent that takes a string argument, see second example at http://docs.unity3d.com/Documentation/ScriptReference/GameObject.GetComponent.html.

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avatar image Legend of Hibiki · May 27, 2013 at 09:57 AM 0
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This doesn´t work.

The type or namespace name `ScriptName' could not be found. Are you missing a using directive or an assembly reference

my code:

ScriptName other;

other = gameObject.GetComponent("AIscript"+hit.gameObject.name) as ScriptName;

nLastHits=(other.hit(tempanim, tempEmp, tempVida, tempDef, tempTemp, tempGrav, tempType, tempDes, id, gameObject.transform));

$$anonymous$$y all enemies had a script called AIscript+enemie name, and each time I hit them in combo i need to call a function hit that each script have.

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